215 Royalty-Free Audio Tracks for "Tom Fill"

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This is a failed attempt at sampling a rock drumkit on 6 tracks. The channels are as follows:. 0: oh l1: oh r2: kick3: snare4: room l5: room r. I've captured this into ardour 5. 12 using 3 different audio interfaces:. Behringer umc202hd - overheads (dynamic mics)line 6 pod studio ux2 - kick and snare (condenser + dynamic)zoom h2 - room ambience (built-in xy condenser mics). This file is a 6-channel 24-bit flac file encoded using ffmpeg from the raw wav files exported from the original ardour session. There are several issues with this recording however:. 1. The tracks seem to drift, because the individual audio interface clocks were not in sync. The proper way to record multitrack audio is using a single multichannel audio interface - but i didn't have one. 2. There's either x-runs or some usb transfer issues creating small glitches and dropouts in various tracks her and there. Don't know why did this happen, as we've been tracking the real drummer's performance without these issues. Now - fixing these issues manually would be an insane amount of work, but i hope maybe someone has means to either solve them with programming a special tool, or know a tool that could fix these, and make this recorded session ready to be sliced as a drumkit for say - drumgizmo. There's some really good stuff in here - an i was able to cut and mix some really nice drum samples, that i've been using for years, but it's not ready to be fully sliced for maximum flixibility. The instrument was played by myself - it's a drumset by pearl (don't remember the details), owned by the drummer of a band i recorded this with. The band was called small hint - hence the drumkit name. We were recording an ep, and i used some free time left to capture this as well. The ep was never finished and we disbanded soon after. Regarding fixing the issues - here's what i think needs to be done:. 1. I think each hit would have to be automatically phase-aligned on all 6 channels, to correct for the drift. 2. I think it should be possible to automatically detect clicks by simply watching for a sudden change in amplitude between adjacent samples - marking bad areas and then using something like audacity's repair effect to interpolate the waveforms. I think the glitches have much steeper changes in amplitude than even the drum transients, so it should be possible to differentiate between those automatically. If you found a way to fix at least some of these problems - please let me know!. If you've made some "remixes" on freesound - i'd also love to know that. Apart from that - sample what you can out of this and make some sick drum tracks!.
Author: Unfa
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00:03
Semi tuned tom tom sounds. Frequency based on pitchshifting. "a".
Author: Tec Studio
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01:20
Drum kit in ableton with corpus effect. Bass heavy tom sounds great for techno track.
Author: Georgke
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00:04
This is the dirty tony's tom 16''. He recorded it at johnny's studio, the only studio with a hole in the wall! it has been recorded with four mics, and this is the mix of all!.
Author: Suicidity
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01:07
Created with samplisizer 1. 2 @szymalix.
Author: Szymalix
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00:01
Edited from the sound of me shaking a bottle of water. Intended to sound like using a fill bucket in art software. -----------------------------------------------------------------------. This sound, like everything i upload here,is completely free for anyone to use. You may use it however you please. I hope it is useful. 🎶.
Author: Colorscrimsontears
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00:32
Used a mini mod filter and tuned it up slowly so you can cut out the wanted pitch, switch daw to 120bpm to cut it preciselyenjoy.
Author: Radarbird
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00:09
Bi-drum finale. This sound provides an impact point, an action conclusion suggestion. I combined two drum sound samples, one of the impact with a deep echo, and one a hollow wood tube strike against a hard object to a certain rhythm. The sound is somewhat like the primal drum sounds used in survivor. I used magix music maker, magix software gmbh (www. Magix. Com) with two object plug-ins; solar wood 6_ogg_001. Hdp, and right huge impact_ogg_001. Hdp. Enjoy. C gillespie sound library.
Author: Canoecg
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01:19
Electro-orchestral soundtrack music generated with ai and rearranged + edited + mixed with ableton. Epic vibe, heroic, orchestral drums, touching melody of keys, transition fx, distant choir, some toms. 95bpm.
Author: Xkeril
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00:25
This is an electric guitar loop i constructed in logic 9 using musiclab's realstrat and realeight. Nice plug-ins. Check out prominy if you are looking for even more realistic virtual instrument guitars. 106 bpm.
Author: Yellowtree
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00:01
This is a pack of 92 acoustic percussion samples, made from various instruments sitting unused at my house, djembes, darabouka, maracas, composite pipe, pvc, cardboard and wooden scraps, they are all simply recorded with a cheap sm57 clone from t. Bone using ardour, there is no special editing made except for som noise removal in audacity. I needed a repository of percussive short decay organic sounds for my own projects so i made this pack, feel free to use without mentioning me, although i'm always happy when people send me links of their creations.
Author: Soneproject
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I made this loop in logic 9 testing a new virtual guitar instrument. Bpm: 95. Key: e minor.
Author: Yellowtree
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00:01
This is a full acoustic drumkit sampled at multiple velocities with drum sticks and brushes, it was recorded in a small jazz bar at a local music school, i recorded this a long time ago with a zoom h1 portable recorder. It would still need some sorting and tweaking to build a soundfont or hydrogen drumkit which i want to do in the future but it will probably not be anytime soon.
Author: Soneproject
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00:03
Drum: pearl sensitone steel 14" x 5. 5". Head: genera dry. Mic configuration: mono room, two overheads [spaced pair], batter head, reso head. I did basic eq cuts and boosts with some compression. No limiting used. Each articulation was carefully played and gain adjusted to seem as natural as possible. My goal was to also create a multi sampled snare drum that could be drag and dropped into a sampler with ease. Articulations: x-soft, soft, medium, hard, and crack. ***i will post a link to the complete multisample pack for all to download soon.
Author: Yellowtree
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00:39
Electronic beats made from an original sample pack designed using the drum synth on ni maschine. Processed with high-quality analogue emulation plugins and effects to give it extra punch and character. Enjoy!. Tempo 107 bpm. Beat 4 of 4. All individual samples can be found in the spiryt beats kit pack.
Author: Ovvcuxs
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